{"id":4290,"date":"2026-04-01T00:52:46","date_gmt":"2026-03-31T23:52:46","guid":{"rendered":"https:\/\/www.lumyverse.com\/?post_type=docs&#038;p=4290"},"modified":"2026-07-22T23:22:07","modified_gmt":"2026-07-22T22:22:07","password":"","slug":"cobbleverse-1-7-31","status":"publish","type":"docs","link":"https:\/\/www.lumyverse.com\/en\/cobbleverse\/cobbleverse-1-7-31\/","title":{"rendered":"COBBLEVERSE 1.7.31 (April 4, 2026)"},"content":{"rendered":"<p class=\"wp-block-paragraph\">We have dedicated a significant amount of time to improving the general performance of the modpack, focusing primarily on <strong>world generation<\/strong>. After dozens of tests and searching for the best combinations of mods to optimize efficiency, we\u2019ve worked hard to make the overall experience better for everyone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, every PC is different, and while we\u2019ve seen a noticeable performance boost on our systems, results may vary. We remain fully open to your feedback: let us know on <a href=\"https:\/\/discord.lumy.fun\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Discord<\/strong><\/a> if chunk generation and overall stability (more FPS\/less lag) feel better or if you notice any issues!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What started as a minor performance update has, as usual, grown into something much larger, featuring new additions, bug fixes, and useful features. We hope you enjoy it! <em>And\u2026 assuming this update is stable and bug-free, it might serve as the foundation for\u2026 well, we\u2019ll tell you more soon (Spoiler: No, we are not opening an official COBBLEVERSE server, just to be clear!).<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-692ed9e8a8d7041ce9aad93e117ad5a6\">\u2728 What&#8217;s New &amp; Bug Fixes<\/h3>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-803a94ea55696aacc658121867f975bf\">\u2694\ufe0f Raids &amp; Battles<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Raid Visuals:<\/strong> Raid crystals now emit sparkling particles when active.<\/li>\n\n\n\n<li><strong>Dynamic Beams:<\/strong> New raid crystal beam visuals with&nbsp;dynamic scaling&nbsp;based on Raid Tier.<\/li>\n\n\n\n<li><strong>Raid Fixes:<\/strong> Solved issues where players would get stuck in raids after leaving.<\/li>\n\n\n\n<li><strong>Enhanced Battle Log:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Added bracketed move links with tooltips.<\/li>\n\n\n\n<li>Added damage percentage display to damaging moves.<\/li>\n\n\n\n<li>Added clickable color themes and a new Pink Theme option.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Battle Info Panel:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Now displaying full weakness charts <em>(just&nbsp;hover over any Pok\u00e9mon&#8217;s info panel)<\/em>.<\/li>\n\n\n\n<li>Resistance rows added to the weakness tooltip for a complete defensive overview.<\/li>\n\n\n\n<li>Added <strong>Priority<\/strong> to move tooltips.<\/li>\n\n\n\n<li>Added <strong>Speed<\/strong> to switch-screen tooltips.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Dynamic Battle Overlay:<\/strong>\n<ul class=\"wp-block-list\">\n<li><strong>Live Info:<\/strong> Pok\u00e9mon now feature a real-time HUD above their heads during battles.<\/li>\n\n\n\n<li><strong>Dynamic Display:<\/strong> Instantly view <strong>Pok\u00e9mon Names, Level, Health Bar, Types<\/strong>, and any active <strong>Status Conditions<\/strong> without needing to target them directly.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Strategic Switching:<\/strong> Added effectiveness info on switch-screen party slots with per-opponent breakdowns.<\/li>\n\n\n\n<li><strong>Damage Previews:<\/strong> Judge each move&#8217;s potential before swapping in with switch-screen damage previews.<\/li>\n\n\n\n<li><strong>Expanded Stat Panels:<\/strong> Revealed info for moves, abilities, and held items, plus full type breakdowns.<\/li>\n\n\n\n<li><strong>Battle AI:<\/strong> Adjustments to switch evaluation, making trainers less likely to switch unnecessarily.<\/li>\n\n\n\n<li><strong>Battle Stability:<\/strong> Reduced\/resolved crashes\/disconnects when <strong>Zygarde<\/strong> shifts to Complete Form or during Mega Evolution.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-a83e33f10034506d5acb54a15dbe31c1\">\ud83e\udded Pok\u00e9Nav &amp; Exploration<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Details Tab:<\/strong> Pok\u00e9Nav Location\/Fishing screens now feature a &#8220;Details Tab&#8221;. Click any entry to see spawn results, rarity, and specific conditions.<\/li>\n\n\n\n<li><strong>Automatic Cataloging:<\/strong>&nbsp;Pok\u00e9Nav now records nearby Pok\u00e9mon instantly,&nbsp;fully revealing their entry&nbsp;(no more hidden silhouettes).<\/li>\n\n\n\n<li><strong>Pok\u00e9Snack Integration:<\/strong> Using Pok\u00e9Nav on a Pok\u00e9Snack block now displays spawner data, including active effects.<\/li>\n\n\n\n<li><strong>Pok\u00e9Finder Rework:<\/strong> Completely redesigned UI with unlimited filters. The radar now displays Pok\u00e9mon matching at least one filter and includes a real-time counter on the left.<\/li>\n\n\n\n<li><strong>Bucket Aspects:<\/strong> Spawn buckets are now saved in Pok\u00e9mon data. You can filter by rarity (e.g., <code>spawn_bucket=ultra-rare<\/code>) or properties (e.g., <code>type=rock<\/code>).<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-30f3926a164da32b3a331335c938bbca\">\ud83d\udc32 New Mega Abilities<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Mega Feraligatr:<\/strong> Gains the <strong>Dragonize<\/strong> Ability (Normal-type moves become Dragon-type with 1.2x power).<\/li>\n\n\n\n<li><strong>Mega Meganium:<\/strong> Gains <strong>Mega Sol<\/strong> (Moves act as if Sunny Day is active).<\/li>\n\n\n\n<li><strong>Mega Emboar:<\/strong> Gains <strong>Mold Breaker<\/strong> (Moves ignore the target&#8217;s Ability).<\/li>\n\n\n\n<li><strong>Mega Dragonite:<\/strong> Gains <strong>Multiscale<\/strong> (Reduces damage taken when at full HP).<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-3a3fb792ed062000e71fb40c9b937f98\">\ud83d\udc7e Pok\u00e9mon Models &amp; Textures<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New Animated Models:<\/strong> Mega Dragonite, Regigigas, Wo-Chien, and Ultra Necrozma.<\/li>\n\n\n\n<li><strong>New G-Max Forms:<\/strong> Added Gigantamax <strong>Drednaw, Garbodor, Duraludon<\/strong>, and<strong> Orbeetle<\/strong>.<\/li>\n\n\n\n<li><strong>Improved Models:<\/strong> New animated models for Celebi and Shaymin <em>(CurseForge only)<\/em>.<\/li>\n\n\n\n<li><strong>Shiny Fixes:<\/strong> Fixed Lugia Shadow Shiny texture.<\/li>\n\n\n\n<li><strong>Discovery:<\/strong> Added &#8220;First Discovery&#8221; popups for new Pok\u00e9mon and forms.<\/li>\n\n\n\n<li><strong>Log Cleanup:<\/strong>&nbsp;Addressed many missing Mega Showdown ID errors in the logs.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-05f160da403cad4f5bd4fb1c87809512\">\ud83d\udee0\ufe0f World &amp; Structures<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Gym Changes:<\/strong>\n<ul class=\"wp-block-list\">\n<li><strong>Ferruccio\u2019s Gym:<\/strong> Now spawns in the <strong>Sandstone Valley<\/strong> to prevent crashes\/lag previously caused by the Volcanic Crater.<\/li>\n\n\n\n<li><strong>Lake Verity:<\/strong> Now generates in <strong>Sakura Valley<\/strong> biomes.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Dynamic Positioning:<\/strong>&nbsp;Most battle structures now automatically arrange players and Pok\u00e9mon during Gym Leader, Elite Four, and Champion encounters for a more immersive experience.<\/li>\n\n\n\n<li><strong>Structure Loot:<\/strong> Loot adjustments for Kanto League, Johto League, Sandra&#8217;s Gym, Angelo&#8217;s Gym and Ash&#8217;s House.<\/li>\n\n\n\n<li><strong>Ash\u2019s House:<\/strong>&nbsp;Removed the backpack due to persistent bugs\/glitches.<\/li>\n\n\n\n<li><strong>League Access:<\/strong> Improved chat warnings for players trying to enter the Champion&#8217;s room before defeating the Elite Four in Hoenn and Sinnoh.<\/li>\n\n\n\n<li><strong>Spawn Corrections:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Fixed Team Rocket Scientist spawns in Team Rocket Towers.<\/li>\n\n\n\n<li>Fixed Alolan Meowth and Persian spawns.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Legendary Summon:<\/strong>&nbsp;Added a&nbsp;<strong>Summon Anchor<\/strong>&nbsp;for <strong>Lugia<\/strong> in the Whirl Islands.<\/li>\n\n\n\n<li><strong>Core Conversion:<\/strong>&nbsp;Added a recipe to turn a <strong>Zygarde Core<\/strong> into 9 <strong>Zygarde Cells<\/strong>.<\/li>\n\n\n\n<li><strong>Regi Ores Overhaul:<\/strong>\u00a0Adjusted generation settings to make Regi Ores more frequent and better balanced<\/li>\n\n\n\n<li><strong>Rock Ore Update:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Now spawns in\u00a0<strong>Badlands, Eroded Badlands, and Wooded Badlands<\/strong>\u00a0biomes<\/li>\n\n\n\n<li>Generation height: between\u00a0<strong>Y=75 and Y=135<\/strong><\/li>\n\n\n\n<li><strong>New Texture:<\/strong>\u00a0Updated visuals to match\u00a0<strong>Terracotta<\/strong>\u00a0(previously generated within Dripstone)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Steel Ore Update:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Now generates within\u00a0<strong>Dripstone Caves<\/strong><\/li>\n\n\n\n<li>Generation height: between\u00a0<strong>Y=-50 and Y=10<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-2fa20091b2252e2ceaa945e5dd9c95bc\">\ud83c\udfd7\ufe0f Elevator &amp; Additions<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Elevator:<\/strong> Added a new <strong>Elevator Block<\/strong> <em>(finally fixing teleport issues for those without command blocks enabled!)<\/em>.\n<ul class=\"wp-block-list\">\n<li><em>Creative Config:<\/em> Shift+Right Click with an empty hand to set a Y-offset.<\/li>\n\n\n\n<li><em>Activation:<\/em> Teleports players when receiving redstone power (e.g., via a pressure plate).<\/li>\n\n\n\n<li><em>Security:<\/em> Can be restricted to players who have completed a specific <strong>Advancement<\/strong>.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Mount Improvements:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Riding a <strong>Fire-type<\/strong> Pok\u00e9mon now grants fire\/lava immunity (with no flames on screen).<\/li>\n\n\n\n<li>Riding a <strong>Water-type<\/strong> Pok\u00e9mon allows you to breathe underwater (oxygen bar stays full).<\/li>\n\n\n\n<li>Fixed the &#8220;hyper-acceleration&#8221; bug for Miraidon and Koraidon.<\/li>\n\n\n\n<li>Many new mounts added and lots of existing ones have been adjusted.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Badge Box:<\/strong> First Gym Leaders now drop their region&#8217;s Badge Box only the first time they are defeated.<\/li>\n\n\n\n<li><strong>Structure Locators:<\/strong>&nbsp;Gym locators now work directly from the Creative menu and&nbsp;<code>\/give<\/code>&nbsp;command (crafting is no longer mandatory for them to function).<\/li>\n\n\n\n<li><strong>TM Recipes:<\/strong> Changed the <strong>Secret Power TM<\/strong> recipe to avoid conflicts with Nature Power.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-a8eaf91d82a10f47b1a5db0fe65ec34e\">\ud83c\udf8a Dynamic Raid Cheer System<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Smart Replenishment:<\/strong> Upon entering a Raid, the mod checks your inventory and provides only the necessary Cheers to bring your total to the threshold (Default: 3).<\/li>\n\n\n\n<li><strong>New Configs (LumyMon):<\/strong>\n<ul class=\"wp-block-list\">\n<li><code><em>giveCheersOnRaidStart<\/em><\/code>: Toggle auto-distribution on\/off.<\/li>\n\n\n\n<li><code><em>raidCheerCount<\/em><\/code>: Customize how many Cheers players receive.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Loot Protection:<\/strong> If auto-distribution is off, Cheers obtained as boss drops will <strong>not<\/strong> be cleared when leaving the raid.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-4a8a5de255e463986de984790155d082\">\ud83c\udfbc Audio &amp; Visuals<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Atmosphere:<\/strong> New music for the <strong>Raid Cave<\/strong>.<\/li>\n\n\n\n<li><strong>Music Disc Fixes:<\/strong>&nbsp;The&nbsp;<strong>Pok\u00e9mon Yellow Bike Theme<\/strong>&nbsp;now plays correctly on its music disc <em>(more custom discs planned for future updates)<\/em>.<\/li>\n\n\n\n<li><strong>Performance Tweaks:<\/strong> Particle Rain, lighting management, and sky effects have been optimized to increase speed.<\/li>\n\n\n\n<li><strong>Rechiseled GUI:<\/strong>&nbsp;Redesigned the interface to match the modpack\u2019s aesthetic and resolved layout misalignment issues.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-0f63fae6fac6f085eaa9e4f0fb7f8b6a\">\u2699\ufe0f Technical &amp; Optimization<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>General Performance:<\/strong> World loading and chunk generation are significantly faster in our test environments.<\/li>\n\n\n\n<li><strong>Bug Fixes:<\/strong> \n<ul class=\"wp-block-list\">\n<li>Fixed missing dialogues.<\/li>\n\n\n\n<li>Fixed XP popups to use translated Pok\u00e9mon names.<\/li>\n\n\n\n<li>Fixed the Tell &amp; Pat Gym freeze (only Gardevoir will Mega Evolve now).<\/li>\n\n\n\n<li>Prevented Legendary Monuments spawner from losing textures when clicked with Ominous Trial Keys.<\/li>\n\n\n\n<li>Giratina Altar now correctly removes nearby Dripstone Blocks upon activation.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Localization &amp; Tooltips:<\/strong>\n<ul class=\"wp-block-list\">\n<li><strong>French Translation:<\/strong> Full support added (Thanks <strong>Hifelhim<\/strong>!).<\/li>\n\n\n\n<li><strong>COBBLEVERSE Advancements:<\/strong> Now available in Korean (Thanks <strong>\uc2dc\uc6b0<\/strong>!).<\/li>\n\n\n\n<li><strong>Radar:<\/strong> &#8220;Any&#8221; region renamed to <strong>&#8220;Overworld&#8221;<\/strong> for better clarity.<\/li>\n\n\n\n<li><strong>Formatting:<\/strong> Cleaned up tooltips (e.g., &#8220;Ltsurge&#8221; \u2192 <strong>&#8220;Lt. Surge&#8221;<\/strong>).<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Plus many other small tweaks, balance changes, and bug fixes!<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-7e3a9d5e5f30d06f84e1b52521313906\">\u26a0\ufe0f <strong>IMPORTANT:<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>LumyMon Mega Stones will be removed in the next update.<\/strong> Convert them to the new <strong>Mega Showdown<\/strong> version as soon as possible by placing them in a Crafting Table! A warning tooltip has been added.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2757 <strong>Chimechite Note:<\/strong> Due to an ID change in Mega Showdown, you will need to re-craft Chimechite if you owned it previously.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-16077345603efd82f1223967f224dbe8\">\ud83d\udd04 Updated Mods<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Catch Indicator<\/li>\n\n\n\n<li>Cobblemon Battle Extras<\/li>\n\n\n\n<li>Cobblemon Catch Rate Display<\/li>\n\n\n\n<li>Cobblemon Mega Showdown<\/li>\n\n\n\n<li>Cobblemon PlayerXP<\/li>\n\n\n\n<li>Cobblemon Pokenav<\/li>\n\n\n\n<li>Cobblemon Raid Dens<\/li>\n\n\n\n<li>Entity Culling<\/li>\n\n\n\n<li>Entity Model Features<\/li>\n\n\n\n<li>Entity Texture Features<\/li>\n\n\n\n<li>Fabric Language Kotlin<\/li>\n\n\n\n<li>GeckoLib<\/li>\n\n\n\n<li>LibJF<\/li>\n\n\n\n<li>Lithium<\/li>\n\n\n\n<li>LumyMon<\/li>\n\n\n\n<li>LumyREI<\/li>\n\n\n\n<li>Mod Menu<\/li>\n\n\n\n<li>MoreCulling<\/li>\n\n\n\n<li>Navas Mega<\/li>\n\n\n\n<li>Not Enough Animations<\/li>\n\n\n\n<li>Particle Rain<\/li>\n\n\n\n<li>Platform<\/li>\n\n\n\n<li>Radical Cobblemon Trainers &amp; API<\/li>\n\n\n\n<li>Rechiseled<\/li>\n\n\n\n<li>Respackopts<\/li>\n\n\n\n<li>SuperMartijn642&#8217;s Core Lib<\/li>\n\n\n\n<li>Vanilla Backport<\/li>\n\n\n\n<li>Waystones<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-6ce1e68ebc32c7eb88fd517287e977b4\">\ud83c\udfa8 Updated Resource Packs<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>AllTheMons x MegaShowdown<\/li>\n\n\n\n<li>Fresh Animations<\/li>\n\n\n\n<li>Hydro Reanimodels<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-cb57d57ad191a6ddc3c9bdc1365b8ad4\">\ud83d\udce6 Removed<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cobblemon Journey Mounts<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-fe2ac2969b2faa947f5bb9a96dd39ff9\">\u2795 Added<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>BadOptimizations<\/li>\n\n\n\n<li>Concurrent Chunk Management Engine<\/li>\n\n\n\n<li>Fast Noise<\/li>\n\n\n\n<li>Particle Core<\/li>\n\n\n\n<li>ScalableLux<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">We hope you enjoy this update! It is now available on&nbsp;<strong>Modrinth<\/strong>, and it will be available on&nbsp;<strong>CurseForge<\/strong>&nbsp;as soon as it\u2019s approved.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>As always, thank you for your support! \u2764\ufe0f\ud83d\udc99<\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>We have dedicated a significant amount of time to improving the general performance of the modpack, focusing primarily on world generation. After dozens of tests and searching for the best combinations of mods to optimize efficiency, we\u2019ve worked hard to make the overall experience better for everyone. Of course, every PC is different, and while [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[22],"doc_tag":[],"class_list":["post-4290","docs","type-docs","status-publish","hentry","doc_category-changelog"],"year_month":"2026-09","word_count":1424,"total_views":"5456","reactions":{"happy":"0","normal":"0","sad":"0"},"author_info":{"name":"admin","author_nicename":"admin","author_url":"https:\/\/www.lumyverse.com\/en\/author\/admin\/"},"doc_category_info":[{"term_name":"Changelogs","term_url":"https:\/\/www.lumyverse.com\/en\/wiki\/changelog\/"}],"doc_tag_info":[],"_links":{"self":[{"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/docs\/4290","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/types\/docs"}],"author":[{"embeddable":true,"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/comments?post=4290"}],"version-history":[{"count":9,"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/docs\/4290\/revisions"}],"predecessor-version":[{"id":4429,"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/docs\/4290\/revisions\/4429"}],"wp:attachment":[{"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/media?parent=4290"}],"wp:term":[{"taxonomy":"doc_category","embeddable":true,"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/doc_category?post=4290"},{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.lumyverse.com\/en\/wp-json\/wp\/v2\/doc_tag?post=4290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}