We have dedicated a significant amount of time to improving the general performance of the modpack, focusing primarily on world generation. After dozens of tests and searching for the best combinations of mods to optimize efficiency, we’ve worked hard to make the overall experience better for everyone.
Of course, every PC is different, and while we’ve seen a noticeable performance boost on our systems, results may vary. We remain fully open to your feedback: let us know on Discord if chunk generation and overall stability (more FPS/less lag) feel better or if you notice any issues!
What started as a minor performance update has, as usual, grown into something much larger, featuring new additions, bug fixes, and useful features. We hope you enjoy it! And… assuming this update is stable and bug-free, it might serve as the foundation for… well, we’ll tell you more soon (Spoiler: No, we are not opening an official COBBLEVERSE server, just to be clear!).
✨ What’s New & Bug Fixes
⚔️ Raids & Battles
- Raid Visuals: Raid crystals now emit sparkling particles when active.
- Dynamic Beams: New raid crystal beam visuals with dynamic scaling based on Raid Tier.
- Raid Fixes: Solved issues where players would get stuck in raids after leaving.
- Enhanced Battle Log:
- Added bracketed move links with tooltips.
- Added damage percentage display to damaging moves.
- Added clickable color themes and a new Pink Theme option.
- Battle Info Panel:
- Now displaying full weakness charts (just hover over any Pokémon’s info panel).
- Resistance rows added to the weakness tooltip for a complete defensive overview.
- Added Priority to move tooltips.
- Added Speed to switch-screen tooltips.
- Dynamic Battle Overlay:
- Live Info: Pokémon now feature a real-time HUD above their heads during battles.
- Dynamic Display: Instantly view Pokémon Names, Level, Health Bar, Types, and any active Status Conditions without needing to target them directly.
- Strategic Switching: Added effectiveness info on switch-screen party slots with per-opponent breakdowns.
- Damage Previews: Judge each move’s potential before swapping in with switch-screen damage previews.
- Expanded Stat Panels: Revealed info for moves, abilities, and held items, plus full type breakdowns.
- Battle AI: Adjustments to switch evaluation, making trainers less likely to switch unnecessarily.
- Battle Stability: Reduced/resolved crashes/disconnects when Zygarde shifts to Complete Form or during Mega Evolution.
🧭 PokéNav & Exploration
- Details Tab: PokéNav Location/Fishing screens now feature a “Details Tab”. Click any entry to see spawn results, rarity, and specific conditions.
- Automatic Cataloging: PokéNav now records nearby Pokémon instantly, fully revealing their entry (no more hidden silhouettes).
- PokéSnack Integration: Using PokéNav on a PokéSnack block now displays spawner data, including active effects.
- PokéFinder Rework: Completely redesigned UI with unlimited filters. The radar now displays Pokémon matching at least one filter and includes a real-time counter on the left.
- Bucket Aspects: Spawn buckets are now saved in Pokémon data. You can filter by rarity (e.g.,
spawn_bucket=ultra-rare) or properties (e.g.,type=rock).
🐲 New Mega Abilities
- Mega Feraligatr: Gains the Dragonize Ability (Normal-type moves become Dragon-type with 1.2x power).
- Mega Meganium: Gains Mega Sol (Moves act as if Sunny Day is active).
- Mega Emboar: Gains Mold Breaker (Moves ignore the target’s Ability).
- Mega Dragonite: Gains Multiscale (Reduces damage taken when at full HP).
👾 Pokémon Models & Textures
- New Animated Models: Mega Dragonite, Regigigas, Wo-Chien, and Ultra Necrozma.
- New G-Max Forms: Added Gigantamax Drednaw, Garbodor, Duraludon, and Orbeetle.
- Improved Models: New animated models for Celebi and Shaymin (CurseForge only).
- Shiny Fixes: Fixed Lugia Shadow Shiny texture.
- Discovery: Added “First Discovery” popups for new Pokémon and forms.
- Log Cleanup: Addressed many missing Mega Showdown ID errors in the logs.
🛠️ World & Structures
- Gym Changes:
- Ferruccio’s Gym: Now spawns in the Sandstone Valley to prevent crashes/lag previously caused by the Volcanic Crater.
- Lake Verity: Now generates in Sakura Valley biomes.
- Dynamic Positioning: Most battle structures now automatically arrange players and Pokémon during Gym Leader, Elite Four, and Champion encounters for a more immersive experience.
- Structure Loot: Loot adjustments for Kanto League, Johto League, Sandra’s Gym, Angelo’s Gym and Ash’s House.
- Ash’s House: Removed the backpack due to persistent bugs/glitches.
- League Access: Improved chat warnings for players trying to enter the Champion’s room before defeating the Elite Four in Hoenn and Sinnoh.
- Spawn Corrections:
- Fixed Team Rocket Scientist spawns in Team Rocket Towers.
- Fixed Alolan Meowth and Persian spawns.
- Legendary Summon: Added a Summon Anchor for Lugia in the Whirl Islands.
- Core Conversion: Added a recipe to turn a Zygarde Core into 9 Zygarde Cells.
- Regi Ores Overhaul: Adjusted generation settings to make Regi Ores more frequent and better balanced
- Rock Ore Update:
- Now spawns in Badlands, Eroded Badlands, and Wooded Badlands biomes
- Generation height: between Y=75 and Y=135
- New Texture: Updated visuals to match Terracotta (previously generated within Dripstone)
- Steel Ore Update:
- Now generates within Dripstone Caves
- Generation height: between Y=-50 and Y=10
🏗️ Elevator & Additions
- The Elevator: Added a new Elevator Block (finally fixing teleport issues for those without command blocks enabled!).
- Creative Config: Shift+Right Click with an empty hand to set a Y-offset.
- Activation: Teleports players when receiving redstone power (e.g., via a pressure plate).
- Security: Can be restricted to players who have completed a specific Advancement.
- Mount Improvements:
- Riding a Fire-type Pokémon now grants fire/lava immunity (with no flames on screen).
- Riding a Water-type Pokémon allows you to breathe underwater (oxygen bar stays full).
- Fixed the “hyper-acceleration” bug for Miraidon and Koraidon.
- Many new mounts added and lots of existing ones have been adjusted.
- Badge Box: First Gym Leaders now drop their region’s Badge Box only the first time they are defeated.
- Structure Locators: Gym locators now work directly from the Creative menu and
/givecommand (crafting is no longer mandatory for them to function). - TM Recipes: Changed the Secret Power TM recipe to avoid conflicts with Nature Power.
🎊 Dynamic Raid Cheer System
- Smart Replenishment: Upon entering a Raid, the mod checks your inventory and provides only the necessary Cheers to bring your total to the threshold (Default: 3).
- New Configs (LumyMon):
giveCheersOnRaidStart: Toggle auto-distribution on/off.raidCheerCount: Customize how many Cheers players receive.
- Loot Protection: If auto-distribution is off, Cheers obtained as boss drops will not be cleared when leaving the raid.
🎼 Audio & Visuals
- Atmosphere: New music for the Raid Cave.
- Music Disc Fixes: The Pokémon Yellow Bike Theme now plays correctly on its music disc (more custom discs planned for future updates).
- Performance Tweaks: Particle Rain, lighting management, and sky effects have been optimized to increase speed.
- Rechiseled GUI: Redesigned the interface to match the modpack’s aesthetic and resolved layout misalignment issues.
⚙️ Technical & Optimization
- General Performance: World loading and chunk generation are significantly faster in our test environments.
- Bug Fixes:
- Fixed missing dialogues.
- Fixed XP popups to use translated Pokémon names.
- Fixed the Tell & Pat Gym freeze (only Gardevoir will Mega Evolve now).
- Prevented Legendary Monuments spawner from losing textures when clicked with Ominous Trial Keys.
- Giratina Altar now correctly removes nearby Dripstone Blocks upon activation.
- Localization & Tooltips:
- French Translation: Full support added (Thanks Hifelhim!).
- COBBLEVERSE Advancements: Now available in Korean (Thanks 시우!).
- Radar: “Any” region renamed to “Overworld” for better clarity.
- Formatting: Cleaned up tooltips (e.g., “Ltsurge” → “Lt. Surge”).
- Plus many other small tweaks, balance changes, and bug fixes!
⚠️ IMPORTANT:
LumyMon Mega Stones will be removed in the next update. Convert them to the new Mega Showdown version as soon as possible by placing them in a Crafting Table! A warning tooltip has been added.
❗ Chimechite Note: Due to an ID change in Mega Showdown, you will need to re-craft Chimechite if you owned it previously.
🔄 Updated Mods
- Catch Indicator
- Cobblemon Battle Extras
- Cobblemon Catch Rate Display
- Cobblemon Mega Showdown
- Cobblemon PlayerXP
- Cobblemon Pokenav
- Cobblemon Raid Dens
- Entity Culling
- Entity Model Features
- Entity Texture Features
- Fabric Language Kotlin
- GeckoLib
- LibJF
- Lithium
- LumyMon
- LumyREI
- Mod Menu
- MoreCulling
- Navas Mega
- Not Enough Animations
- Particle Rain
- Platform
- Radical Cobblemon Trainers & API
- Rechiseled
- Respackopts
- SuperMartijn642’s Core Lib
- Vanilla Backport
- Waystones
🎨 Updated Resource Packs
- AllTheMons x MegaShowdown
- Fresh Animations
- Hydro Reanimodels
📦 Removed
- Cobblemon Journey Mounts
➕ Added
- BadOptimizations
- Concurrent Chunk Management Engine
- Fast Noise
- Particle Core
- ScalableLux
We hope you enjoy this update! It is now available on Modrinth, and it will be available on CurseForge as soon as it’s approved.
As always, thank you for your support! ❤️💙